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News: All About Organizations

Discussion in 'Star Citizen Public Discussion' started by NuclearMessiah, 6 Dec 2013.


  1. Public testing of Organizations begins later this month with a planned rollout in early January. That’s just the first step! Future drops throughout 2014 will greatly increase customization and functionality as development continues. Here are a few of the features that will be included with future releases:

    • Organization Forums – Every organization will have its own, private forum through the RSI site!
    • Org Blog – Featuring a shoutbox and the ability to post news updates. Keep your organization informed with your own Comm-Link.
    • Visual Chart – An interactive display showing all of your organization’s divisions, jobs and members.
    • Fleet View – See your group’s ships!
    • Calendar – Set up squadron meetings, big events and more.
    • Voting – Make your group decisions based on your team’s consensus.
     
  2. In some respects that sounds frightening; when the game launches, there could be as many as 300 player organisations running around :eek:
     
  3. While that is a pretty big number, I doubt many of those organizations will last all too long.
     
  4. From AURORA UPGRADES & MULTIPLE ORGANIZATIONS

    Multiple Organizations

    There has also been a great deal of feedback about Friday’s All About Organizations post. We would like to clear up one point of confusion: while you will only be able to join a single Organization with the first iteration of the system coming in January, this limit will be eliminated in future versions. Being a member of multiple organization is absolutely necessary for the finished game, and has been in the specifications from day one: players need to be able to join multiple NPC organizations (like the Mercenary’s Guild or Merchant’s Guild) in addition to player created groups.

    There will be a reputation system that tracks how organizations stack up against one another and individual orgs can specify their exclusivity level: the Mavericks might require that you join only allied groups, or they might prevent their members from signing on with anyone else at all. All of this is coming in future versions of the Org system; we aim to get you started with a single group now and then expand as the played-created portion of universe comes together!
     

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