November, 15 years ago, Activision and Microsoft teamed up to publish Vampire the Masquerade: Bloodlines, an RPG made by Troika Games. Set in Santa Monica with a mixture of 3rd-person open world, deep multiple-choice narratives with NPCs, and melee, projectile and supernatural combat, it became a cult classic and a favourite in my collection. Unfortunately, with its mixed reception from numerous technical bugs, and a world that ultimately proved too large to create with the resources, the studio folded months after release and many experienced community developers tried to resolve the game's issues themselves. Now the game has a sequel, VtM: Bloodlines 2, due in March 2020, powered by Unreal Engine 4 and set in 21st Century Seattle in Christmas-time. After many fall victim to a Mass Embrace, a power struggle erupts among powerful vampire factions for control of North America's blood trade. As one of these “Thinbloods” (fledgling, but much closer to Humanity than other vampires), you must hone new skills as you help the houses – Toreadors, Ventrue, Brujah, Malkavia, Gangrel, Tremere and Nosferatu – becoming strong enough to join a side and apprehend those threatening to expose the Masquerade.